- Introduction
Hello, I'm Victor, and I worked as a developer during the development of the game Numetry. Here I'll show my experiences and contributions for this project.
- What is Numetry?
Numetry is an educational game made by the norwegian company Eduplaytion, it's goal is to make learning math a fun experience for kids at schools and at home. The game has multiple minigames called missions, and each of those mission either teaches a new math subject, or teach one in a different manner.
Missions
Although I worked a little on all missions, those are the main ones that I was in charge of developing new features and maintaining. They were all created by other developers, but went through big updates during my time in the project.
- Codebreaker
Codebreaker is a mission focused on teaching long division as if it were done on a piece of paper, it was at the time one of the best selling games of Numetry, as it really helped teachers at schools. This mission was developed from scratch by me and it took almost a full month to get all the steps working correctly.
- Deep Salvage
Deep Salvage teaches simple single digit multiplication, it plays an important role in Numetry and in education. it was kind of funny playtesting this mission and having to think hard to solve it at my age, especially at the last levels.
- Edge Matcher
Edge Matcher is a puzzle game of it's own, it has a simple mechanic and it teaches simple addition and logical thinking, one of my favorite missions to play.
To play, simply drag the tiles into the grid and/or rotate them to reach the target.
- Seafloor Survey
Seafloor Survey teaches area calculation, you can get the area of a square by multiplying the size of it's sides. However the game goes a step further and implements multiple areas at once, a real challenge to get you thinking.
Deep Salvage intro.
Codebreaker intro.
Edge Matcher intro/tutorial.
Seafloor Survey intro.
Codebreaker gameplay.
Deep Salvage gameplay.
Edge Matcher gameplay.
Seafloor Survey gameplay.
Other Systems
- Autosave
The autosave system was one that I implemented in Numetry, if the player left a mission before completing it, the progress would be saved. It wasn't too much different from what I used in Neo Spectrum(apart from where to save the data).
The most challenging part was adapting the missions so they could function even when starting after the first level, as they weren't designed for that initially.
- iPad
Originally, Numetry was designed for browser only, but we later on created iPad compatibility for it to be used at norwegian schools, for that reason, a lot of the game's UI and inputs had to be adjusted to match the iPad.
Autosave.
iPad.
Conclusion
Working in Numetry's development was an amazing experience, I was able to work with wonderful people from all across the world, with different skillsets and experiences, both from home and in person. I most certainly learned a lot as a developer and a professional from my time there.